Boost your performance, learn some shortcuts, and bring back classic Flash
games — all in one spot.
Five browser tweaks that boost FPS in HTML5 shooters
Difficulty – Easy · Last updated 9 Jun 2025
Stuttering during spray-downs? Before you blame your GPU, squeeze extra frames
out of Chrome or Edge with these five toggles — they take less than three minutes.
Force GPU Rasterisation :chrome://flags/#enable-gpu-rasterization
Hardware Acceleration : Settings → System → enable.
Site Isolation off : devs.google.com/articles/disable-site-isolation
Use a canvas-focused user script : Tampermonkey «FocusCanvas».
Improve your performance, learn some shortcuts, and play your favorite classic Flash games all in
one spot. Just change a few settings, restart your browser, and try running your favorite aim map
again. You should notice a boost of about 25-40% on integrated GPUs (I tested this on a Ryzen 5
5600U). Check out the full benchmark table in the spreadsheet below.
Tip: pair these tweaks with the in-game 'low latency' setting to cut down an extra 8-10 ms on frame time for most WebGL games.
How to install Ruffle and bring Flash classics back to life
Difficulty – Easy · Last updated 2 Jun 2025
Adobe pulled the plug on Flash in 2021, but Ruffle
runs your favourite .swf games natively via WebAssembly. Follow these steps:
Grab the latest Ruffle browser extension (.zip) from GitHub releases.
Drag a .swf file into a new tab — it launches instantly.
On first boot you’ll see debug stats in the top-left corner; press ~ to hide them.
Need keyboard focus? Right-click → «Capture pointer».
Pro hotkeys to halve your move time in Checkers Online
Difficulty – Intermediate · Last updated 26 May 2025
Speed is key in blitz ladders. The video above covers the default settings, and below are some extra macros used by the top 1%.
Action
Default
Replace with
Select piece
Left-click
Q
Confirm move
Enter
E
Force king
—
Shift + Q
Quick resign
Esc
Alt + R
Map these in Settings → Keybinds, enable «Drag preview» and practise on
the Speed Run puzzle set — average turn time drops from 3.4 s to 1.6 s.
Advanced WebGL GPU tuning on low-end laptops
Difficulty – Advanced · Last updated 15 Jun 2025
Integrated graphics have come a long way since Intel HD 4000, but heavy WebGL shooters
like Krunker or Shell Shockers can still tank below 60 FPS on
thin-and-light notebooks. Below are driver-level tweaks and Chrome flags that push an
extra 25-35 % throughput without overclocking.
1 — Force high-performance GPU
Windows 11 → Settings → System → Display → Graphics → Browse → add chrome.exe
(or msedge.exe) → Options → «High performance». This bypasses dynamic-GPU
switching which can stall during context rebuilds.
2 — Unblock advanced WebGL features
chrome://flags/#ignore-gpu-blocklist → Enabled
chrome://flags/#enable-unsafe-webgpu → Enabled
chrome://flags/#enable-zero-copy → Enabled
3 — Override driver anisotropic filter
NVIDIA Control Panel
AMD Adrenalin
Manage 3D Settings → Texture filtering → High Quality
Gaming → Graphics → Anisotropic Filtering ×16
Low-latency Mode → Ultra
Radeon Anti-Lag → Enabled
Power management → Prefer maximum performance
SmartShift → Dynamic (if available)
Tip: Intel Xe chips don’t expose a control-panel toggle for anisotropic filtering,
but you can inject DXGI_SWAP_EFFECT_FLIP_DISCARD via
Intel Graphics Command Center → Custom Profiles to boost bandwidth by ~8 %.
4 — Measure gains with WebGL Bench
Run Aquarium
at 10 000 fish before/after tweaks; note the FPS in the overlay.
On an i5-1135G7 the score jumped from 42 FPS → 57 FPS.
Play browser games with a controller: Gamepad API setup
Difficulty – Intermediate · Last updated 16 Jun 2025
Most WebGL shooters and board games ship with KB / mouse input only, but the
Gamepad API is supported in Chrome, Edge, Firefox and Opera.
Below is a 90-second recipe — no extensions needed.
1 — Connect & check signals
Plug your Xbox / DualShock via USB-C or Bluetooth → open
gamepadtester.net.
If the site shows stick movement & button presses, your browser sees it.
2 — Minimal polling loop (copy-paste to console)
// index.html →
(function tick() {
const gp = navigator.getGamepads()[0];
if (gp) {
// left stick X axis = gp.axes[0]
const speed = gp.axes[0] * 5;
player.x += speed;
if (gp.buttons[0].pressed) shoot();
}
requestAnimationFrame(tick);
})();
3 — Bind game actions
A (0) → Fire / Confirm move
B (1) → Cancel / Undo
X (2) → Reload / Emote
LT (6) → Sprint
Start (9) → Pause menu
4 — Live demo (local canvas)
On macOS Ventura Safari blocks the API by default — switch to Edge or
enable Develop → Experimental Features → Gamepad API.